Showing posts with label techtv101. Show all posts
Showing posts with label techtv101. Show all posts

Thursday, July 2, 2009

Techtv101.com - PS3 - GHOSTBUSTERS THE VIDEO GAME REVIEW

Genre: Action
Publisher: Atari
Developer: Terminal Reality
Platform: Playstation 3

If you are a child of the '80s, then it's inevitable that you know a great deal about the Ghostbusters. The movie franchise — starring Dan Aykroyd, Ernie Hudson, Bill Murray and Harold Ramis as the titular busters of ghosts — was a pop-culture phenomenon in the late '80s and early '90s, spawning not only the two films but also a Saturday morning cartoon, Ghostbusters cereal and tons of other merchandise. Now, 25 years after the bumbling New Yorkers made their big-screen debut, Atari and Terminal Reality have seen fit to bring us a brand-new Ghostbusters video game. While the game presents itself quite nicely, it's eventually crushed under the weight of its own sky-high expectations, and it ultimately turns out to be little more than an above-average adventure title.

Ghostbusters: The Video Game picks up six months after the events of the second Ghostbusters movie. Once again, spooks and specters are haunting the streets of New York, and the gang has reason to believe that their old nemeses Gozer and his acolyte Ivo Shandor are behind the mayhem. The boys then set out to shut off a series of conduits that seem to be funneling paranormal energy into one point and eliminate the threat of the ghost world invading our world.

Players join the crew as The Rookie, a new recruit who has been brought onboard to be Egon's "Experimental Weapons Tester." What this basically means is that players will have a proton pack strapped to their back, complete with all manner of attachments and upgrades that will either make the Ghostbusters' lives a lot easier or "blow you into somewhere in New Jersey." Obviously this is a sweet gig, one for which you should be extremely excited. Just be careful out there; the health insurance doesn't kick in for 90 days and giant holes in the abdomen aren't the type of wound that you can just take cold medicine for and wait out.

The story line is extremely competent, which makes sense since it was written by Aykroyd and Ramis. The two handled all the script work for the title, thus ensuring that the game can be relied on as part of the official Ghostbusters canon. The stars have called the game essentially the third movie, and for the most part, it does a great job of extending the franchise and delivering a well-paced, well-plotted and well-acted experience.

There are a few minor missteps, however, though none are completely game-wrecking. First off, while the main actors are still just as comfortable in their old Ghostbusters skins and hilarious as ever, Alyssa Milano utterly flops as the female lead. Her disinterest and detachment from the project is apparent from the first moment she opens her mouth, and never once in the game did I wish we could hear more from the girl I still think of as Sam from "Who's the Boss?" Secondly, the ending feels shoehorned and stilted, as though Aykroyd and Ramis ran out of pages and had to write an ending. While some might say the revelations at the end of the experience are unexpected and therefore entertaining, in actuality they are bizarre, out-of-left-field reveals that don't fit into the larger context. Most of the moments in the eight- to 10-hour tale are solid, but the last 30 minutes or so completely fall apart.

Since the game largely feels like a movie, you would hope that it would look like one too, and that's an area where the title doesn't disappoint. The character models are created with tender loving care, and the boys all look just as you remember them … a couple of decades ago. Perhaps more importantly, the equipment is amazing, and a special round of applause goes out to the proton pack. The entire piece looks strikingly similar to what one would notice in the movies, but with just enough embellishments and additions to allow for a nice transition into the game. The folks at Terminal Reality were given access to Sony's prop archive while they were crafting the digital re-creations of the equipment, and the long hours of study and attention to detail pay off in a huge way. The eye candy here is plentiful indeed.

While the story and larger mythos of the game are important, the business of busting ghosts won't handle itself, so you're probably wondering if it's any fun. The answer is mostly yes, but with some major reservations on a few key areas that make some aspects extremely frustrating.

The game really excels at the basics of fighting and trapping ghosts of various sizes, shapes and dispositions. You start out with the basic beam on your proton pack, but as the game progresses, you add some more firepower to your arsenal. There is a shotgun-like blast that can make short work of more minor baddies, as well as a nasty rapid-fire attachment that not only dishes out the pain but also has limited tracking capabilities. The most important weapon you'll unlock is the slime blower, which does double duty as a method for damaging baddies and an integral tool in solving puzzles. Some areas are covered in caustic black slime that must be neutralized by the slime blower, while others feature heavy, out-of-reach objects that must be pulled in using the slime tether. Ultimately, each weapon's primary and secondary fire modes have their uses, and the game does a great job of keeping you on your toes so you never get too comfortable with any one gun.

Of course, the most important part of any Ghostbuster's job is trapping the nefarious spirits and making sure they never cause havoc again. In the game, once you wear down a ghost's health enough, you can engage your capture beam and haul it toward a trap. After some wrangling and slamming, the baddies will end up stunned, and from there it's simply a matter of dragging them over to the cone of light above your deployed trap. There's a great feeling of satisfaction the first time you watch a ghost get sucked in and hear the ka-ching of coin you just earned (which can be used to buy upgrades for your weapons and traps), and that sense of accomplishment remains throughout the game. One thing you'll learn early on is that bustin' does indeed make you feel good.

Even though the basics of combat are solid, there are a ton of poor design decisions and head-scratching bad moves that cause the game to quickly devolve into tedium and frustration. First and most importantly, is teammate AI, which was harvested fresh from the idiot farm. Your fellow Ghostbusters are decent enough about attacking the ghosts that appear, but it's clear from the get-go that in any schoolyard fight these guys thought that the best way to defend oneself was to cover your eyes because hey, if you can't see the bully, then he obviously can't see you. They'll simply stand in place and allow themselves to be pounded by enemy attacks until they're put out of commission and you're forced to haul ass across the level to revive them. During tense enemy encounters and especially boss battles, you'll easily spend the majority of your time babysitting teammates rather than doing any actual damage. The only thing that keeps them from being completely worthless is the fact that they can actually make the ghost trapping process a bit easier, but only when they aren't being ripped to shreds by the baddies they are choosing to ignore.

There are some other problems with combat as well, including the fact that anytime an enemy manages to knock you into the air, your character goes into a ridiculous ragdoll animation and is rendered completely incapacitated for an inordinately long time, as well a camera so tight that you'll lose track of enemies entirely too frequently. Since there's no way to lock onto a bad guy or keep track of all your foes once the action gets hectic, you'll take a lot of cheap shots from behind on behalf of baddies you never saw coming. Also, given their ghostly nature, they'll likely teleport away before you manage to turn and face them, resulting in a hellish game of hide-and-seek that inevitably ends in tears.


The final gameplay failing is the title's extremely unbalanced difficulty, which spikes so severely in some spots that sections are nearly impossible for those without nerves of steel and the patience of a saint. I can recall three separate occasions in the game where I was beset by about a dozen ghosts at once, each of which seemed to have the skill to kill me and my teammates with two or three attacks. There is even one section I'm convinced I only passed because while I played it, the game glitched and didn't send in a wave of ghosts that it was supposed to. Not that I'm complaining, but if I only made it through a section due to a line of code not being read properly, then it would seem that there are some overarching problems here.

The best way to alleviate the frustration that accompanies the single-player campaign is to jump into multiplayer for a while and enjoy teaming up with real humans in quick, one-off scenarios that are quite entertaining both initially and over the long haul. Teams of up to four can run through three different scenarios that find you protecting artifacts, trapping as many ghosts as possible within a time limit and trying to stay alive through wave after wave of baddies. The multiplayer is fundamentally cooperative, but there are some competitive aspects as players square off to see who can earn the most cash in each scenario. There isn't enough depth here to satisfy hardcore online players, but it's a nice addition and gives the title plenty more replay value than if it had been a single-player-only experience.

If this hadn't been a Ghostbusters game, then we would likely be praising it for its successes and sweeping its deficiencies under the rug. The fact of the matter, though, is that Ghostbusters: The Video Game is a hugely anticipated game and unfortunately, it ultimately let us down. The script and acting are mostly great, but some blemishes keep them from ranking up there with the first film. The gameplay is mostly inspired, but insipid AI and some brutally difficult sections drain a large portion of the fun. Multiplayer is enjoyable for the most part, but the lack of substantial depth means that it'll be a distraction for a couple of weeks and then it'll be forgotten. Every aspect of the game tries to excel, only to be pulled back down by one or two major shortcomings. In the end, this is a decent, solid game, but if falls well short of being either the Keymaster or the Gatekeeper. Still Worth a look!

Monday, May 25, 2009

TechTV101.com - NEW MODERN WARFARE TRAILER - IRISH EXCLUSIVE

New IRISH EXCLUSIVE 2 min Trailer for Call Of Duty Series New Upcoming Release, Modern Warfare 2. ENJOY and let us know what you think!!!!

Monday, May 11, 2009

WARNER BROS. ENTERTAINMENT UK PARTNERS WITH XBOX TO BRING OSCAR-WINNING PATHÉ MOVIES TO UK XBOX LIVE VIDEO STORE


New partnership will deliver Slumdog Millionaire, The Duchess and many more to Xbox owners

Xbox™, Warner Bros. Entertainment UK and Pathé UK announce a partnership that will bring an extraordinary variety of cutting-edge and locally UK-produced films to Xbox LIVE consumers.

Pathé has been behind a variety of successful films, ranging from The Duchess and Hunger to recent Global smash Slumdog Millionaire. Pathé titles will be available via Xbox at the touch of a button[1], further adding to the wealth of high definition entertainment available on Xbox, directly in the comfort of the living room.

Benefiting from Warner Bros’ existing relationship with Xbox Live, Pathé joins fellow movie industry icons Paramount, MGM Studios and Universal Studios in providing High Definition film content for Xbox LIVE.

“We’re incredibly excited to be offering our Xbox LIVE consumers a number of fantastic Pathé titles ranging from critically-acclaimed indie hits to Oscar-winning smashes”, said Stephen McGill, Director, Xbox and Entertainment, Entertainment and Devices Division, Microsoft Ltd. “Xbox 360 is the ultimate entertainment console in your living room, and by adding the films from another powerhouse film studio to our Xbox LIVE Video Store offering, we have the largest catalogue of High Definition, on-demand entertainment available on any platform.”

Josh Berger, President and MD of Warner Bros. Entertainment UK, said:
“We’re delighted to be working on behalf of Pathé UK, to help bring their exceptional and critically acclaimed movies to ever more film fans around the UK through this partnership with Xbox LIVE.”

Wednesday, May 6, 2009

Amazon announces Kindle DX (Still no Ireland or UK release date!)























Amazon.com just announced the latest addition to the Kindle Family, the Kindle DX. It boasts a 9.7inch eInk dispaly and up to 2 weeks of battery life (wireless disabled).


Kindle DX: Amazon's New Addition To The Kindle Family

Slim: Just over 1/3 of an inch, as thin as most magazines

Carry Your Library: Holds up to 3,500 books, periodicals, and documents

Beautiful Large Display: 9.7" diagonal e-ink screen reads like real paper; boasts 16 shades of gray for clear text and sharp images

Auto-Rotating Screen: Display auto-rotates from portrait to landscape as you turn the device so you can view full-width maps, graphs, tables, and Web pages

Built-In PDF Reader: Native PDF support allows you to carry and read all of your personal and professional documents on the go

Wireless: 3G wireless lets you download books right from your Kindle DX, anytime, anywhere; no monthly fees, no annual contracts, and no hunting for Wi-Fi hotspots

Books In Under 60 Seconds: You get free wireless delivery of books in less than 60 seconds; no PC required

Long Battery Life: Read for days without recharging

Read-to-Me: With the text-to-speech feature, Kindle DX can read newspapers, magazines, blogs, and books out loud to you, unless the book's rights holder made the feature unavailable

Big Selection, Low Prices: Over 275,000 books; New York Times Best Sellers and New Releases are only $9.99, unless marked otherwise

More Than Books: U.S. and international newspapers including the New York Times and Wall Street Journal, magazines including The New Yorker and Time, plus popular blogs, all auto-delivered wirelessly

Ghostbusters in going to PS3, PS2 , PSP FIRST with Xbox 360, PC, Wii, and Nintendo DS to follow later in the year.


Following on from our earlier post about the Ghostbusters Video Game, - Seems Ghostbusters in going to PS3, PS2 and PSP first Next month with
Xbox 360, PC, Wii, following later in the year!!

When Manhattan is once again overrun by ghosts and other supernatural creatures, players will take on the role of a new recruit joining the famous Ghostbusters team. Developed by acclaimed studio Terminal Reality, Ghostbusters: The Video Game will make its debut on the PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows PC. The PlayStation®2 computer entertainment system version and the Wii version are being developed by Red Fly Studios, and the Nintendo DS™ version, in which the player takes the role of one of the Ghostbusters themselves, is developed by Zen Studios. The PLAYSTATION 3, Xbox 360, Wii, and PC versions of the game are developed using Terminal Reality’s phenomenal proprietary Infernal Engine technology.



SCEE Ireland Have just released this press release...

WHO YOU GONNA CALL? PLAYSTATION®!

SONY COMPUTER ENTERTAINMENT EUROPE TO PUBLISH 'GHOSTBUSTERS: THE VIDEO GAME' ON PLAYSTATION® 3, PLAYSTATION® 2 AND PSP (PlayStation®Portable) IN EUROPE AND PAL REGIONS

- Eagerly Anticipated Software Releasing Exclusively on Two PlayStation Platforms in June for the 25th Anniversary of Original Hit Movie –

- Original Cast of the Hit Movie Come Back Together to Do Battle With the Supernatural on the Streets of Manhattan -

- PSP Version Coming Autumn 2009 -

LONDON, UK – 6th May 2009 – Sony Computer Entertainment Europe (SCEE) , Sony Pictures Consumer Products, and Atari Europe today announced that Ghostbusters: The Video Game for PLAYSTATION®3 (PS3™) and PlayStation®2 is to be published in PAL territories by Sony Computer Entertainment Europe in June, meaning that owners of PS3 and PlayStation 2 will get their hands on the game that reunites the cast of the hit movies. To mark the 25th anniversary of the well-loved franchise, the game will launch in coordination with the Blu-ray™ release of the original hit movie and licensing programs from Sony Pictures Consumer Products Inc. Ghostbusters: The Video Game will launch in Europe and PAL regions on June 19th 2009 exclusively for PS3 and PlayStation 2.

We’re committed to bringing the PlayStation family the biggest and best gaming experiences first,” says Mark Hardy, European Product Marketing Director at SCEE, “and it doesn’t get any bigger and better than this blockbuster title. This summer, PlayStation owners will be the first to grab their proton packs and fight the spirit world. We’d like to wish them the best of luck in their ghostbusting endeavours and, of course, to remind them not to cross the streams!”

“With our colleagues at Sony Computer Entertainment Europe publishing Ghostbusters: The Video Game, we are thrilled by the dynamic new Ghostbusters game. We think it will have tremendous appeal to gamers and we can’t think of a better way to celebrate the 25th anniversary of this beloved franchise.” said Mark Caplan, Vice President of Licensing-Interactive for Sony Pictures Consumer Products Inc. “With this superb game launching alongside the Blu-ray release, we will reach existing fans and the next generation, bringing them all into the irresistible Ghostbusters universe.”

“Atari is committed to maximizing the launch of the Ghostbusters videogame across Europe,” Said Jim Wilson, VP Worldwide Marketing, Atari. “In partnership with both Sony Pictures Consumer Products, Inc and Sony Computer Entertainment Europe, we have a unique opportunity to add new game products and expand marketing opportunities to reach Ghostbusters fans in Europe.”

In Ghostbusters: The Video Game, players can grab a proton pack and turn their ghostbusting fantasies into reality as the new recruit to the Ghostbusters team in a story set two years after the Ghostbusters 2 movie. Once again, the city of Manhattan has been overrun with ghouls, ghosts and all things foul – and it’s down to the Ghostbusters team to capture them all and regain control.

The game has been written by original Ghostbusters writers Harold Ramis and Dan Aykroyd and reunites members of the original cast for the first time in 20 years. Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson lend their voices and in-game likenesses to the game, which also features performances from favourites including William Atherton (Walter Peck), Annie Potts (Janine) and Brian Doyle-Murray (Mayor Jock Mulligan).

Developed by Terminal Reality and Red Fly Studios Ghostbusters: The Video Game will arrive on PS3 and PS2 this June. PSP version of the game is scheduled for launch in autumn 2009. To find out more, visit eu.playstation.com



Ghostbusters: The Video Game now a PS3 Exclusive!

Techradar is running a piece in with it states that SCEE (Sony Computer Entetainment Europe) has now got the exclusive rights to the upcoming Ghostbusters Video Game.
Check out the article HERE

I'm not entirely sure how I feel about this. I'm looking forward to the game, but in this day and age can any developer afford to put all it's eggs in one basket? Only time will tell really!

Thursday, April 30, 2009

TechTV101.com - THE RAW SESSIONS WITH SONY ERICSSON Launch Party

Well Tonight Tony and Mick went along to the Launch Party for The RAW Sessions with Sony Ericsson. The Music was brilliant, the Pints of Erdinger were flowing and the nibbles were only deadly! This show is going to breath new life into Irish Music and it is a welcome addition! From the 12th of May on RTE2 each week we will see eight talented Irish music acts write, record and mix an original song in front of the cameras in 12 hours or less. Thanks to Nicola Watkins for inviting us along to yet another fantastic event and We wish the Show all the success over the coming weeks, even though we know it wont need it as its pure class. WATCH IT!!




RAW MUSIC - 8 IRISH ACTS - 12 Hours – 8 Weeks


Dublin, Wednesday, 29th April 2009: Lotus Media, Sony Ericsson and RTÉ are proud to announce the launch of The Raw Sessions with Sony Ericsson, a brand new eight-part interactive music series on television which will see eight talented Irish music acts write, record and mix an original song in front of the cameras in 12 hours or less. Viewers can vote for their favourite song and by downloading it can help the artists of the week into the Irish charts.

The Raw Sessions with Sony Ericsson, which will be presented by recording artist, actor and producer Dez Ryan and produced by Lotus Media, will be broadcast on RTÉ Two every Tuesday at 11.55pm from 12 May. Independent artists including Majella Murphy, Rarely Seen Above Ground (RSAG), Sickboy, Noise Control, Dirty Epics, Hoarsebox, Infomatics and Sweet Jane will take part in the series with the goal of becoming “Sony Ericsson Artist of the Year”.

Week 1 – Sweet Jane & RSAG
Week 2 – Dirty Epics & Sickboy
Week 3 – Infomatics & Noise Control
Week 4 – Majella Murphy & Hoarsebox
Week 5 – Celebrity recording of “Trouble With A Capital T'
Week 6 – Week 1 & Week 2 Artist Records at Grouse Lodge
Week 7 – Week 3 & Week 4 Artist Records at Grouse Lodge
Week 8 - The Raw Sessions Live Final Event

Each week The Raw Sessions viewers get the chance to vote for their favourite artist and original song that has been created in front of the cameras. The bands receiving the most votes move to the next round and a chance to record another new song at the exclusive Grouse Lodge recording studio in Westmeath. Voters will receive a code on their mobile phone and which enables them to download their song for free from The Raw Sessions website www.therawsessions.ie http://www.therawsessions.ie

All downloads count towards the Irish charts so it is important that viewers download the free song in order to help their favourite band into the charts!! The top three artists who record new songs in Grouse Lodge will perform at a live event where one of them will be named “Sony Ericsson Artist of The Year”.

The Raw Sessions with Sony Ericsson
promises to be both entertaining and real, giving new depth to modern music programmes and opening the door for real independent artists across the country to create music and tell their stories.

The Raw Sessions with Sony Ericsson will air on RTÉ Two every Tuesday from 12th May at 11.55pm and will be repeated on Friday nights at midnight starting 15th May.

Watch out for more news, band info and series clips on The Raw Sessions with Sony Ericsson on www.therawsessions.ie http://www.therawsessions.ie

Friday, April 24, 2009

FUEL "GPS" Video

This game looks pretty sweet! (Also, I want GPS like this for my travels!)

Tuesday, April 21, 2009

Terminator Salvation Vid

Ok,
As Movie tie in games go, this one looks pretty freakin sweet. Take a look and let us know what you think!



Tuesday, April 14, 2009

RCTiger: World's First Remote Controlled Internet Battle


To be honest I've never seen anything like this before!!

With the Tanks in Munich, Germany you get the chance to drive around some RC Tanks and blow the hell outta each other!!

In RCTiger, players register on the site then wait for a battle. The developers have connected a few remote-controlled tanks wirelessly to the net and they can be driven and even fired by players straight through their browser.

It used to cost €1.50 for a 5 minute game but now it seems to be free!!

So if you can get in , you'll get to try out this odd but brilliant idea COMPLETLY FREE!!

The RCTiger site has all the details.

Brilliant lads!!

Monday, April 6, 2009

Assassin's Creed 2 Trailer

See what you guys make of this!

Tuesday, March 31, 2009

Sony has 'no plans for a PS3 price drop,' calls rumors 'false'

That PlayStation 3 price drop rumored to be coming tomorrow? Not happening, according to Sony. In a statement given to Joystiq, SCEA public relations manager Al De Leon says, "we do not have plans for a PS3 price drop, and any rumors to that effect are false and are the result of speculation." Although we wouldn't put it past the company to deny it up until the second before an official announcement, we seriously doubt Sony would announce any sort of price cut on the day it's most likely to get drowned out by fake PSP2 mockups. No word on that speculated $100 PS2, but we wouldn't get our hopes up here, either.

All those rumors of a PS3 price drop, like as soon as tomorrow? There's absolutely nothing to them according to Sony, who has contacted Joystiq.com with an official comment on the matter.

"As we have stated previously, we do not have plans for a PS3 price drop, and any rumors to that effect are false and are the result of speculation," the statement from SCEA public relations manager Al De Leon reads. "SCEA remains focused on the long-term momentum of PS3. With the industry's best software lineup this year, combined with our most aggressive marketing campaign to date, we remain confident in our approach and the value we're delivering with PS3."

Sony's reaction to increasing expectations of an imminent PS3 price drop is interesting; it's not the usual "we don't comment on rumors and speculation." By blatantly stating there won't be one, the company may be trying to manage expectations (note that it hasn't denied a possible PS2 price cut). Also, if it were to announce a price drop one day after issuing this clear denial, it would draw considerable investor ire. Then again, if a reduced price for the console isn't announced relatively soon, it risks upsetting not only shareholders, but retailers and publishers as well.

Tuesday, March 24, 2009

Iron Man vs. Bruce Lee (that's all that needs to be said!)

OK, this is AWESOME. Some incredible stop motion animation! Click the HD button to get the fully quality and enjoy!

Monday, March 23, 2009

Vodafone and O2 to share networks!






Vodafone and O2 (Telefonica) have just announced that they have entered into a network sharing agreement which will see it's networks in Ireland, UK, Germany and Spain sharing networks and working together on future upgrades. Some of the benifits of this agreement are:

  • Offer enhanced quality of service levels within the network footprint to improve customers’ mobile experience as well as support the delivery of services such as mobile broadband to a greater number of customers across a wider coverage area
  • Reduce the environmental impact of the network by lowering the number of sites required by each company
  • Reduce network operating costs
  • Continue to manage their traffic independently
  • Jointly build new sites where opportunities exist

  • The full press release can be found HERE:

    Wednesday, March 18, 2009

    Bioware Announces Mass Effect 2 for release in 2010









    Bioware yesterday (March 17th) Announced the “Dark Second Chapter” to the 2008 Xbox360 Smash Hit, Mass Effect 2.

    “We’re going to surpass the extraordinary gaming experience we brought our fans in Mass Effect” Bioware said.

    The full press release follows:

    BIOWARE ANNOUNCES MASS EFFECT 2

    The Dark Second Chapter to the Epic Science-Fiction Trilogy
    – Coming Early 2010 for Windows PC and Xbox 360

    Edmonton, Alberta, Canada (March 17th, 2009) – Leading video game developer BioWare™, a division of Electronic Arts Inc. (NASDAQ: ERTS), today officially announced Mass Effect™ 2, the highly anticipated sequel to the multi award-winning 2007 hit, Mass Effect. The Mass Effect trilogy is a masterful science fiction adventure set in a vast universe filled with dangerous alien life forms and mysterious uncharted planets. In this dark second chapter, Saren's evil army of Geth soldiers has just been defeated, and humans, who are still struggling to make their mark on the galactic stage, are now faced with an even greater peril...

    "We're going to surpass the extraordinary gaming experience we brought our fans in Mass Effect by delivering intensified combat and expanded weapon options as well as increased depth of planet exploration, all while delivering a powerful, emotionally engaging story," said Dr. Ray Muzyka, General Manager and CEO, BioWare and General Manager and Vice President, EA. "Mass Effect 2 is shaping up to be an unforgettable RPG–shooter experience, taking players on a non-stop roller-coaster ride filled with stunning plot twists and no–holds–barred action."

    Mass Effect 2 is coming to PC and the Xbox 360 video game system in Early 2010. To see the exclusive new Mass Effect 2 teaser trailer check out the website here: www.masseffect.com

    About BioWare

    BioWare develops computer, console, handheld, mobile and online video games focused on rich stories and memorable characters. Since 1995, BioWare has created some of the world's best-selling titles, including the award-winning Baldur's Gate™ and Neverwinter Nights™ series, Star Wars®: Knights of the Old Republic™ and Sonic™ Chronicles: The Dark Brotherhood (for the Nintendo DS™). Original BioWare-created intellectual properties include Jade Empire™ and the 2007 Game of the Year, Mass Effect™. With studios in Edmonton (Alberta, Canada), Montreal (Quebec), and Austin (Texas), BioWare is hard at work on the epic fantasy roleplaying game, Dragon Age™: Origins, Mass Effect 2™, the epic sequel to Mass Effect, and the story-driven massively multiplayer game, Star Wars®: The Old Republic™, as well as several unannounced projects. In 2008, BioWare was acquired by the world's leading electronic entertainment publisher, Electronic Arts. For more information on BioWare, visit www.bioware.com.

    About Electronic Arts

    Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS™, EA™, EA SPORTS Freestyle™ and POGO™. In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.

    *BioWare, Mass Effect, Dragon Age and Jade Empire are trademarks or registered trademarks owned by EA International (Studio and Publishing) Ltd. in the U.S. and/or other countries. EA, EA SPORTS, EA SPORTS BIG and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. Xbox and Xbox 360 are trademarks of the Microsoft group of companies. All other trademarks are the property of their respective owners.

    Saturday, March 14, 2009

    Xbox allows you to free your avatar!!!!! Check out the Techtv101 Team!! lol



    Microsoft has launched a new feature that allows you to create customised images starring your very own Xbox Live avatar.

    Using the Free Your Avatar tool, you can choose from a range of backdrops and props such as birthday scenes, party hats and balloons. A special range of romantically-themed stuff is currently available for obvious topical reasons.

    Plus you can upload your own backdrops and stick your avatar in front of the Eiffel tower, say, or on Catford Island. You can also "insert your avatars into your favourite movie scene", perhaps one starring your favourite tv star.

    Once you've created your image, you can send it as an ecard. It's The Future, you know.

    You can start mucking about with Free Your Avatar right now via Xbox Live, or over at Xbox.com.


    Friday, March 13, 2009

    EDGE Lite now available on the iPhone/iPod Touch

    If you haven't already bought EDGE for the iPhone / iPod Touch, now is your chance. Mobigame have just released a "Lite" version that features 5 of the full versions 43 levels. Check out the video below:

    Google Street View Cars Spotted in Dublin!

    Share photos on twitter with Twitpic

    Twitter user, and Gadgetrepublic guru, PixieVonDust just posted these Google StreetView Cars taken outside the Google HQ in Dublin. It's about time Google Street View'd Dublin. It is their EU HQ after all!

    Metal Gear Solid for iPhone / iPod Touch to be Released on the 19th March

    mgs_touch1


    Metal Gear Solid is to be released on the iPhone on Thursday next, the 19th March.
    While this is exciting news for Metal Gear fans, it's not the game people were hoping it would be.
    The "other" version (available on the N-Series Nokia devices) is a fully 3D title where you ontrol Snake from a 3rd person point of view. Think of it like the PS1 Title on the phone.
    This Apple version is pretty much a modern Duck Hut / Wak'a'Mole!
    I hope to review it soon and come back with a final judgement when i do!

    Thursday, March 12, 2009

    Firefox 3.1 Beta 3 is out!














    Go Check it out (even more so if you're on a Mac, there's some great feature in the 3.1 Betas!)
    It can be found here.